# Modifying your Motion Character

Assuming you are using a fully-equipped Motion Character (as set up via "[Clone the pre-configured Motion Character](/motion/start-here/getting-started/clone-the-pre-configured-motion-character.md)"), there are a few ways you can modify Motion in order to make it fit your needs better.

### Changing the camera position & view

To change how the camera for the character is set up and positioned, you can select the `MotionCameraComponent` in your character blueprint and find some settings in the `Camera` section of the `Details` tab.

<figure><img src="/files/2vbWGmfn1fFWLIns2go7" alt=""><figcaption></figcaption></figure>

Check out [Motion Camera Component](/motion/core-components/motion-camera-component.md) for more information on the configuration.

### Changing the minimum speed that character must walk at

The change the amount of speed that the character can't go under at (to avoid too many speed penalties (i.e. from crouching) from preventing the character to be unable to move), you can click on the `MotionCoreComponent` of your character, and under `Component Speed` in the `Details` tab, you can adjust the `Global Minimum Speed` variable.

<figure><img src="/files/BbSLnzOR2TVttbQp1xgj" alt=""><figcaption></figcaption></figure>

### Changing the mouse sensitivity

By default, Motion only applies a static multiplicator onto the input it receives. You can change that multiplier by changing `TurnRateCamera` in the Class Defaults of your Motion Character.

<figure><img src="/files/NZWe3y9bxXGGp3MsNdtl" alt=""><figcaption></figcaption></figure>


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