# Importing Unreal Engine Meshes to Blender

The exported glTF assets can be used to bring them into Blender, using Blenders glTF Import Plugin and it's functionality to automatically create PBR-based materials for the imported meshes.

{% hint style="info" %}
This use case assumes you have already exported assets using the [getting started guide](/gltf-batch-exporter/getting-started.md) and are using the latest version of Blender.
{% endhint %}

### Enabling the glTF Plugin in Blender

By default, the glTF plugin is not enabled in Blender, so we have to enable it. To do so, start Blender, and go to "Edit" -> "Preferences".

![](/files/yAD9NYVR0rrk8R601Xkl)

In there, select "Add-ons" on the left-hand side and type in "glTF" in the top-right search box. It should come up with one result "Import-Export: glTF 2.0 format".

<figure><img src="/files/pQFEwgaowKrYkFQsK5UP" alt=""><figcaption></figcaption></figure>

Click the checkbox next to the name to enable the plugin.

![](/files/xq9fvHZiUjyWWsMoyYDB)

### Importing glTF assets

Once the plugin is enabled, we can import our glTF assets! For that, go to "File" -> "Import" -> "glTF 2.0".

<figure><img src="/files/nw2I86VR5gJZVSQheJ2D" alt=""><figcaption></figcaption></figure>

A file dialog opens, in there shift-select the assets you would like to import.

![](/files/ETRuX42xUhRKJulRKzPc)

Leave the default import options and then press the ![](/files/tRwgfzribidE1h6TbGdm) button.

Congratulations! You have now successfully imported your assets into blender. Make sure to move the imported assets around a bit so it's easier to see them all at once.

<figure><img src="/files/CWdzGkwX8x1oya13jmtG" alt=""><figcaption></figcaption></figure>


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://docs.kia.dev/gltf-batch-exporter/use-cases/importing-unreal-engine-meshes-to-blender.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
