Changelog
On this page you can find all changelogs of updates that were created & published.
Version 1.5.5.1 (March 22th 2024)
Fixed an issue that prevented static camera offsets (i.e. crouch camera location offset) from being applied to the final camera location.
Version 1.5.5 (March 20th 2024)
Fixed an issue where Motion would cause a crash when a non-Motion character gets possessed during gameplay.
Fixed an issue where the character's feet would clip through the ground when crouching and uncrouching.
Version 1.5.4.2 (March 13th 2024)
Improved collision detection for uncrouching.
Implemented custom movement component. (required by any character which parent class is AMotionCharacter)
Adjusted default crouch and uncrouch speed to match animations better.
Version 1.5.4.1 (February 28th 2024)
Fixed data table for footsteps not being changeable via a variable.
Version 1.5.4 (February 15th 2024)
Fixed the uncrouch animation playing with a delay from camera movement.
Fixed CameraComponent not respecting "Override Aspect Ratio Axis Constraint".
Implemented input prevention when the player is running into a wall, to prevent the character capsule sliding across the wall.
Implemented animation stop when the player is running into a wall, to prevent unwanted animations playing.
Removed the GAS debug overlay being shown by default.
Version 1.5.3 (January 4th 2024)
Fixed Breathe Component not properly compiling in the version that is distributed through the marketplace.
Added missing implementation for custom abilities.
This will break existing MotionInputConfigs
. You will need to re-create them!
Implemented Dash Ability Example.
Implemented Motion Player Controller.
You will need to change your GameMode to use MotionPlayerController
(or a child of it) to be the Player Controller.
Version 1.5.2 (January 3rd 2024)
Fixed a bug where a crouch input would wrongfully apply the
IsCrouching
gameplay tag instead of theWantsToCrouch
gameplay tag.
Version 1.5.1 (January 2nd 2024)
Fixed a bug where character blueprint that ships with Motion would T-Pose instead of using the default linked animation layer.
Fixed a bug where the Movement Sound Component was not properly detecting the floor the player is standing on.
Fixed a bug where the camera shake for walking would not properly apply.
Added a variable to the Motion Core Component that allows you to set an Animation Class which is being applied via
Link Anim Class Layers
.
Last updated