Motion 1.5
AnimateMotion (1.6)glTF Batch Exporter
  • Start here!
    • Changelog
    • Getting Started
      • Clone the pre-configured Motion Character
      • Create your own Motion Character
    • Modifying your Motion Character
  • Tutorials
    • Creating a custom ability
    • Add Footsteps to Motion
    • Add Surfaces to Motion
    • Retargeting Marketplace Characters
    • Using Metahumans
  • Core Components
    • Walk Component
    • Sprint Component
    • Jump Component
    • Crouch Component
    • Movement Sound Component
    • Motion Camera Component
  • Extra Components
    • Breath Component
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On this page
  • Changing the camera position & view
  • Changing the minimum speed that character must walk at
  • Changing the mouse sensitivity
  1. Start here!

Modifying your Motion Character

PreviousCreate your own Motion CharacterNextCreating a custom ability

Last updated 1 year ago

Assuming you are using a fully-equipped Motion Character (as set up via ""), there are a few ways you can modify Motion in order to make it fit your needs better.

Changing the camera position & view

To change how the camera for the character is set up and positioned, you can select the MotionCameraComponent in your character blueprint and find some settings in the Camera section of the Details tab.

Check out Motion Camera Component for more information on the configuration.

Changing the minimum speed that character must walk at

The change the amount of speed that the character can't go under at (to avoid too many speed penalties (i.e. from crouching) from preventing the character to be unable to move), you can click on the MotionCoreComponent of your character, and under Component Speed in the Details tab, you can adjust the Global Minimum Speed variable.

Changing the mouse sensitivity

By default, Motion only applies a static multiplicator onto the input it receives. You can change that multiplier by changing TurnRateCamera in the Class Defaults of your Motion Character.

Clone the pre-configured Motion Character