Motion 1.5
AnimateMotion (1.6)glTF Batch Exporter
  • Start here!
    • Changelog
    • Getting Started
      • Clone the pre-configured Motion Character
      • Create your own Motion Character
    • Modifying your Motion Character
  • Tutorials
    • Creating a custom ability
    • Add Footsteps to Motion
    • Add Surfaces to Motion
    • Retargeting Marketplace Characters
    • Using Metahumans
  • Core Components
    • Walk Component
    • Sprint Component
    • Jump Component
    • Crouch Component
    • Movement Sound Component
    • Motion Camera Component
  • Extra Components
    • Breath Component
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On this page
  • Installing Motion to your Engine
  • Creating a new project
  • Add Motion to your Project
  • Adding or creating a Motion Character
  • Optional: Prepare your project for C++ modifications
  1. Start here!

Getting Started

PreviousChangelogNextClone the pre-configured Motion Character

Last updated 1 year ago

Hello and welcome! Thank you for using Motion for your project!

If you haven't already, please join the or send an e-mail to support@kia.dev to get your purchase verified which gives you access to the support channels!

In this document I'll guide you through all the steps needed to get Motion up-and-running in your project! Let's begin!


Installing Motion to your Engine

To install Motion to your installation of Unreal Engine, find it in the Library tab of the Epic Games Launcher and press the button. A new popup should open from which you can select the version of UE5 you'd like to install Motion to.

Currently, the following versions of Unreal Engine are supported:

  • Unreal Engine 5.3

Creating a new project

If you already have an Unreal Engine project that does not have any C++ code, I would recommend adding a C++ class to your project so Unreal generates a Visual Studio solution for you. This is likely to be needed when you eventually want to expand Motion to make some changes in C++ code.

The C++ class can be just an empty class with any name you like.

To create a new C++ project in Unreal Engine, open the Unreal Engine Editor and select Games -> Blank, and then C++ in the project defaults so it looks as shown below:

Press "Create" and wait for the Unreal Engine Editor to create your project and open it.

Add Motion to your Project

Once the tab opens, type in "MotionCore" in the search bar at the top and enable the "MotionCore" plugin by clicking the small checkbox next the blue logo.

Unreal Engine may prompt you to restart the editor. If prompted, please restart Unreal Engine and open your project again.

Adding or creating a Motion Character

At this point you have two choices you can make:

Optional: Prepare your project for C++ modifications

If you would like to expand on Motion's C++ code, i.e. to expand your own character using UMotionCharacter, you will need to add MotionCore to your project's PublicDependencyModuleNames in order for Motion's code to be visible to your project's code base.

Once the editor has launched with your new project, head to the Plugins tab by pressing the "Settings" button in the top-right corner of your editor and select "Plugins".

(Recommended)

(Advanced; recommended if you'd like a better understanding of Motion's setup)

Make a copy of the pre-configured Motion Character that ships with Motion.
Create your own Motion Character.
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