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Animate
AnimateMotionglTF Batch Exporter
  • Installation
    • Getting started
    • How does Animate work?
    • Animate your first Actor
  • Examples
    • Cube
    • Light
  • Architecture
    • ECurvePositions
    • ECurveTimes
    • FStructAnimateValue
    • FStructAnimateValueSource
    • FStructAnimateValueSourceConfiguration
    • FStructAnimateValueSourceStateData
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  1. Architecture

ECurvePositions

PreviousLightNextECurveTimes

Last updated 2 years ago

This page describes the ECurvePositions enum that ships with Motion. The describes a list of positions in a curve.

Constants

CurveMin

Description: Start point of curve.

CurveMax

Description: End point of curve.

CurveProgressing

Description: Any point between start and end of curve.

structure