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Animate
AnimateMotionglTF Batch Exporter
  • Installation
    • Getting started
    • How does Animate work?
    • Animate your first Actor
  • Examples
    • Cube
    • Light
  • Architecture
    • ECurvePositions
    • ECurveTimes
    • FStructAnimateValue
    • FStructAnimateValueSource
    • FStructAnimateValueSourceConfiguration
    • FStructAnimateValueSourceStateData
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  1. Architecture

FStructAnimateValueSource

This page describes the FStructAnimateValueSource struct that ships with Motion. The structure describes the content of a value source.

Members

ValueSourceIdentifier

Type: string

Description: Identifier of the value source. Used to identify an instance of a value source for debugging purposes. Can be left blank.

CurveVector

Type: UCurveVector

Description: Reference to the vector curve used to drive this value source.

ValueSourceConfiguration

Type: struct FStructAnimateValueSourceConfiguration

Description: Contains the configuration for this value source.

StateData

Type: struct FStructAnimateValueSourceStateData

Description: Contains state information about the value source.

Value

Type: struct FStructAnimateValue

Description: The current value of the value source.

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Last updated 2 years ago