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Animate
AnimateMotionglTF Batch Exporter
  • Installation
    • Getting started
    • How does Animate work?
    • Animate your first Actor
  • Examples
    • Cube
    • Light
  • Architecture
    • ECurvePositions
    • ECurveTimes
    • FStructAnimateValue
    • FStructAnimateValueSource
    • FStructAnimateValueSourceConfiguration
    • FStructAnimateValueSourceStateData
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  1. Architecture

ECurveTimes

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Last updated 2 years ago

This page describes the ECurveTimes enum that ships with Motion. The describes Time positions of a curve.

Constants

CurveMinTime

Description: Start time of a curve. Usually 0.

CurveMaxTime

Description: End time of a curve.

structure