🧙‍♂️
Animate
AnimateMotionglTF Batch Exporter
  • Installation
    • Getting started
    • How does Animate work?
    • Animate your first Actor
  • Examples
    • Cube
    • Light
  • Architecture
    • ECurvePositions
    • ECurveTimes
    • FStructAnimateValue
    • FStructAnimateValueSource
    • FStructAnimateValueSourceConfiguration
    • FStructAnimateValueSourceStateData
Powered by GitBook
On this page
  1. Architecture

FStructAnimateValue

This page describes the FStructAnimateValue struct that ships with Motion. The structure describes the value that a value source provides.

Members

X

Type: float

Description: Represents the value of the X-axis, of the curve vector used, at ActiveSeconds.

Y

Type: float

Description: Represents the value of the Y-axis, of the curve vector used, at ActiveSeconds.

Z

Type: float

Description: Represents the value of the Z-axis, of the curve vector used, at ActiveSeconds.

PreviousECurveTimesNextFStructAnimateValueSource

Last updated 2 years ago