The Walk Component is Motion's most basic component that enables the character to move around using the movement inputs and features a camera shake while walking as well as a acceleration curve that gradually increases the walking speed of the character over time.
The Walk Speed provided here, which is taken into account for calculation of the final walk speed in the MotionCoreComponent
, overrides the Walk Speed provided in the Character Movement Component.
Max Walk Speed
The maximum walk speed this component can achieve.
Walk Shake Curve
The curve vector used to move the camera when walking.
The Red
line, X, translates to the Roll added to the camera.
The Green
line, Y, translated to the Pitch added to the camera.
The Blue
line, Z, translates to the Yaw added to the camera.
Walk Acceleration Curve
The curve vector used to accelerate the character over time. The value is normalized, meaning that a value of 1 equals MaxWalkSpeed
.
Show Debug Information
If true, various useful variables will be printed on the screen to help with debugging.