# Jump Component

The Jump Component provides a custom jumping component and replaces the default Jump functionality. It features a camera bounce when jumping, and one for landing that is dynamic, based on the impact velocity of the character.

### Configuration

<table><thead><tr><th width="251">Variable</th><th>Description</th></tr></thead><tbody><tr><td>Camera Jump Shake Curve</td><td><p>The curve used for the camera shake when jumping.<br><br>The <code>Red</code> line, X, translates to the <strong>Roll</strong> added to the camera.</p><p>The <code>Green</code> line, Y, translated to the <strong>Pitch</strong> added to the camera.</p><p>The <code>Blue</code> line, Z, translates to the <strong>Yaw</strong> added to the camera.<br><br><img src="/files/eqdHGdrWCc2LTnbRsYwZ" alt=""></p></td></tr><tr><td>Camera Bounce Curve</td><td><p>The curve used for the camera shake when landing. This should equal the maximum camera shake you want to apply.<br><br>The <code>Red</code> line, X, translates to the <strong>Roll</strong> added to the camera.</p><p>The <code>Green</code> line, Y, translated to the <strong>Pitch</strong> added to the camera.</p><p>The <code>Blue</code> line, Z, translates to the <strong>Yaw</strong> added to the camera.<br><br><img src="/files/eqdHGdrWCc2LTnbRsYwZ" alt=""></p></td></tr><tr><td>Minimum Velocity For Camera Bounce</td><td>Minimum impact velocity (Vector Length of "Get Velocity") the character has to have in order for the camera bounce shake to trigger.</td></tr><tr><td>Velocity For Maximum Camera Bounce</td><td>Impact velocity (Vector Length of "Get Velocity") at which the maximum camera bounce shake triggers.</td></tr><tr><td>Show Debug Information</td><td>If true, various useful variables will be printed on the screen to help with debugging.</td></tr></tbody></table>


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