# Motion Camera Component

The Motion Camera Component is a new addition that ships with Motion 1.5. It implements `OnGetCameraView` to provide the following functionality:

* Collision detection and prevention to avoid camera clipping into geometry.
* Camera Location & Rotation offset application based on curves and static offsets provided from other components.

### Configuration

| Variable               | Description                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                |
| ---------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Camera Target Offset   | <p>Defines the positional offset (Time) the camera should have at a given camera angle (Value). <br><img src="https://content.gitbook.com/content/Os6WOW1vnxaPpQpuqJOE/blobs/DXW4aBt1umZvyzvhnLhM/image.png" alt=""><br><br>You can open the external curve that is linked by default and edit it while Play-In-Editor is running to see your changes in real-time!<br><br><mark style="color:red;">Note: This is empty by default and will likely be deprecated in a future version of Motion!</mark></p> |
| View Pitch Min / Max   | The Minimum / Maximum Pitch (moving camera up and down) the camera can be moved at. Useful to avoid the player to look down / up too much                                                                                                                                                                                                                                                                                                                                                                  |
| Show Debug Information | If true, various useful variables will be printed on the screen to help with debugging.                                                                                                                                                                                                                                                                                                                                                                                                                    |
