Motion Camera Component
Last updated
Last updated
The Motion Camera Component is a new addition that ships with Motion 1.5. It implements OnGetCameraView
to provide the following functionality:
Collision detection and prevention to avoid camera clipping into geometry.
Camera Location & Rotation offset application based on curves and static offsets provided from other components.
Camera Target Offset
Defines the positional offset (Time) the camera should have at a given camera angle (Value). You can open the external curve that is linked by default and edit it while Play-In-Editor is running to see your changes in real-time! Note: This is empty by default and will likely be deprecated in a future version of Motion!
View Pitch Min / Max
The Minimum / Maximum Pitch (moving camera up and down) the camera can be moved at. Useful to avoid the player to look down / up too much
Show Debug Information
If true, various useful variables will be printed on the screen to help with debugging.