Modifying your Motion Character
Assuming you are using a fully-equipped Motion Character (as set up via "Clone the pre-configured Motion Character"), there are a few ways you can modify Motion in order to make it fit your needs better.
Changing the camera position & view
To change how the camera for the character is set up and positioned, you can select the MotionCameraComponent
in your character blueprint and find some settings in the Camera
section of the Details
tab.
Check out Motion Camera Component for more information on the configuration.
Changing the minimum speed that character must walk at
The change the amount of speed that the character can't go under at (to avoid too many speed penalties (i.e. from crouching) from preventing the character to be unable to move), you can click on the MotionCoreComponent
of your character, and under Component Speed
in the Details
tab, you can adjust the Global Minimum Speed
variable.
Changing the mouse sensitivity
By default, Motion only applies a static multiplicator onto the input it receives. You can change that multiplier by changing TurnRateCamera
in the Class Defaults of your Motion Character.